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<p>Shader mapowania nierówności - algorytmem Normal, bądź Parallax mapping.  
 <a href="class_kdunee_shaders_1_1_bump_shader.html#details">More...</a></p>
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Inheritance diagram for KduneeShaders.BumpShader:</div>
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<area href="class_kdunee_shaders_1_1_general_shader.html" title="Ogólna klasa shaderów." alt="KduneeShaders.GeneralShader" shape="rect" coords="0,0,192,24"/>
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<p><a href="class_kdunee_shaders_1_1_bump_shader-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a08936638e3b7e32697c7cd738c10b1cf"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_bump_shader.html#a08936638e3b7e32697c7cd738c10b1cf">BumpShader</a> (ContentManager content, Texture2D diffuse)</td></tr>
<tr class="memdesc:a08936638e3b7e32697c7cd738c10b1cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Konstruktor shadera.  <a href="#a08936638e3b7e32697c7cd738c10b1cf"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:abeeaa274f9d411ebd923302f7a8daa0a"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_bump_shader.html#abeeaa274f9d411ebd923302f7a8daa0a">Shininess</a><code> [get, set]</code></td></tr>
<tr class="memdesc:abeeaa274f9d411ebd923302f7a8daa0a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Połyskliwość - wykładnik w równaniu na specular.  <a href="#abeeaa274f9d411ebd923302f7a8daa0a"></a><br/></td></tr>
<tr class="memitem:aab6d96db3fbf6a60601dfe6149537cbc"><td class="memItemLeft" align="right" valign="top">Texture2D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_bump_shader.html#aab6d96db3fbf6a60601dfe6149537cbc">Normal</a><code> [get, set]</code></td></tr>
<tr class="memdesc:aab6d96db3fbf6a60601dfe6149537cbc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Tekstura normalnych.  <a href="#aab6d96db3fbf6a60601dfe6149537cbc"></a><br/></td></tr>
<tr class="memitem:a812b071ba2f9bc9bb962f4d6299bf170"><td class="memItemLeft" align="right" valign="top">Texture2D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_bump_shader.html#a812b071ba2f9bc9bb962f4d6299bf170">Specular</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a812b071ba2f9bc9bb962f4d6299bf170"><td class="mdescLeft">&#160;</td><td class="mdescRight">Tekstura wyznaczająca siłę specular w danym miejscu.  <a href="#a812b071ba2f9bc9bb962f4d6299bf170"></a><br/></td></tr>
<tr class="memitem:aec4814e527f81a995c391a4bf1dd795d"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_bump_shader.html#aec4814e527f81a995c391a4bf1dd795d">ParallaxMapping</a><code> [get, set]</code></td></tr>
<tr class="memdesc:aec4814e527f81a995c391a4bf1dd795d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Czy korzystamy z Parallax Mappingu zamiast Normal Mappingu.  <a href="#aec4814e527f81a995c391a4bf1dd795d"></a><br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Shader mapowania nierówności - algorytmem Normal, bądź Parallax mapping. </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a08936638e3b7e32697c7cd738c10b1cf"></a>
<div class="memitem">
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          <td class="memname"><a class="el" href="class_kdunee_shaders_1_1_bump_shader.html#a08936638e3b7e32697c7cd738c10b1cf">KduneeShaders.BumpShader.BumpShader</a> </td>
          <td>(</td>
          <td class="paramtype">ContentManager&#160;</td>
          <td class="paramname"><em>content</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Texture2D&#160;</td>
          <td class="paramname"><em>diffuse</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Konstruktor shadera. </p>
<dl class="params"><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">content</td><td>Menadżer danych</td></tr>
    <tr><td class="paramname">diffuse</td><td>Tekstura diffuse</td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<hr/><h2>Property Documentation</h2>
<a class="anchor" id="aab6d96db3fbf6a60601dfe6149537cbc"></a>
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<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">Texture2D <a class="el" href="class_kdunee_shaders_1_1_bump_shader.html#aab6d96db3fbf6a60601dfe6149537cbc">KduneeShaders.BumpShader.Normal</a><code> [get, set]</code></td>
        </tr>
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<div class="memdoc">

<p>Tekstura normalnych. </p>

</div>
</div>
<a class="anchor" id="aec4814e527f81a995c391a4bf1dd795d"></a>
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<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool <a class="el" href="class_kdunee_shaders_1_1_bump_shader.html#aec4814e527f81a995c391a4bf1dd795d">KduneeShaders.BumpShader.ParallaxMapping</a><code> [get, set]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Czy korzystamy z Parallax Mappingu zamiast Normal Mappingu. </p>

</div>
</div>
<a class="anchor" id="abeeaa274f9d411ebd923302f7a8daa0a"></a>
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      <table class="memname">
        <tr>
          <td class="memname">float <a class="el" href="class_kdunee_shaders_1_1_bump_shader.html#abeeaa274f9d411ebd923302f7a8daa0a">KduneeShaders.BumpShader.Shininess</a><code> [get, set]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Połyskliwość - wykładnik w równaniu na specular. </p>

</div>
</div>
<a class="anchor" id="a812b071ba2f9bc9bb962f4d6299bf170"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">Texture2D <a class="el" href="class_kdunee_shaders_1_1_bump_shader.html#a812b071ba2f9bc9bb962f4d6299bf170">KduneeShaders.BumpShader.Specular</a><code> [get, set]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Tekstura wyznaczająca siłę specular w danym miejscu. </p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>C:/Users/kdunee/Documents/Visual Studio 2010/Projects/ShaderApp/KduneeShaders/BumpShader.cs</li>
</ul>
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